My name is Leah Blasczyk;
I am a Game Engineer
with an emphasis in UI/UX and
a passion for board games, crafts,
and game jams
About Me
I finished up my final semester at University of Wisconsin - Whitewater in 2021
where I graduated with a Bachelor of Science triple-majoring in:
- Media Arts and Game Development: Communication/Gaming
- Mathematics: Pure Mathematics
- Computer Science
I am proud to have been on the Dean's list every semester and to have graduated with a 3.9 GPA overall and within each major.
During my time in college, I strove to gain as much experience as I was able. From interships, to study abroad (gone remote) projects, to numerous game jams, I loved pushing my self to be a part of something great. I love video games, and I have always wanted to be the one behind a game that brings someone joy.
I am currently a Game Engineer at Filament Games! We make 'Games for Good' that help children, students, patients, and people better their lives through games.
To continue learning in the world of software development, I began my Master's Degree in Computer Science at the University of Wisconsin - Madison in the fall of 2023 and plan to graduate in Fall 2025.
Skills
Game
Projects
Some Assembly Required is the Meta Quest release of RoboCo! RoboCo/SAR are sandbox robotics games built with the purpose of giving students or people of all ages access to the world of robotics.
Starting in the fall of 2023, I was working on quality of life updates for the Steam version, optimizing the codebase to better handle standalone Quest 2, adding some new features to better support VR play, and plenty of bug fixing!
Some Assembly Required launched May 16th, 2024 on Meta Quest!
- 2023/2024
People's Pie is my first professionally released title! This educational game teaches kids the basics of how US government funds are utilized.
This was my first lead engineer project at Filament Games working with the fantastic people at iCivics.
People's Pie was awarded a GEE! Award in 2023 under the category Formal Learning.
- Summer 2022
Mindful Market™ is an application of the REAL® System developed by Penumbra, Inc, which utilizes VR for various therapy solutions. Mindful Market is a project built in Unreal that helps patients build cognitive skills through several minigames.
I did several maintenance and quality of life updates and also added a new feature that allows the patient to stand while playing any activity.
- Spring 2022
Escape from Valhalla was one of two projects created during a collaboration with UW-Whitewater and HAN University students. Unfortunately, we were unable to travel to the Netherlands, and this project was completed entirely remotely.
I was one of two programming leads for this project. Leading a team of five people from universities, my team and I developed the player mechanics and UI. I developed the menu systems and inventory, and created a custom input manager to support multiple controller types.
- Spring/Summer 2020
Other
Projects